I know, I know. It's a GLOG class. There are hundreds of those. No, literally, there are. I'm not sure whether there's much point in making new ones when I feel like it's more of a creative exercise than a real, useful piece of game resource. However, it's fun, and not too hard. You can probably adapt it to other stuff too. So here's this ridiculous thing.
You're a monster. You eviscerate those who threaten you without hesitation and with extreme brutality. But worst of all...you don't know how it keeps happening! Oh god, you're a nervous wreck, a teary-eyed worrywart. You were about to get a raise, and that was your new top and now it's covered in blood and oh god, oh god, will it ever stop?!
You're an industrial strength transmitter of splatter film bad luck. Somehow, whoever really stresses you out can expect an immediate and gruesome fate, which honestly is only tangentially related to you at best. It's a curse. You're sure it's a curse. What kind of horrible demon would do this to you?
Art by 룽텐 (Chainsaw Man fan art) |
ACCIDENTAL PSYCHO KILLER
A: Save* +2, Attack -4, Stress, SPLATTER
B: Save* +1, Stealth +1, The Knife, +1 HD, -1 stress limit, -1 SPLATTER stress requirement.
C: Save* +2, Stealth +2, Cursed Clumsy, Splatterbrain, -2 stress limit, -1 SPLATTER stress requirement.
D: Choose one: FREEDOM or LOVE. +1 HD. Attack +6. Stealth -4.
*= this save bonus is negated if what you save against appears appealing and relaxing. Death is not relaxing to you, it scares the hell out of you. Like most things do.
Stress: Every time you are attacked, you fail a save, something dies within 10 feet of you, or you encounter something really fucked up, you gain a stress die. You can get rid of stress dice by drinking, smoking, getting high, or being loved. Every stress die you have reduces your Charisma and Dexterity by 1 because you are a mess. You start with 4 stress dice. A stress die is a d4.
Once you have 8 stress dice, save against death (wish) for every additional one you gain. If you ever hit 16 stress without dying, you instantly gain template D.
SPLATTER: There's a horrible curse on you that makes your constant state of nervous breakdown have eviscerating consequences. The higher your number of stress dice, the more devastating the SPLATTERs you can cause. Using a SPLATTER gives you one extra stress die. You can only use SPLATTERs on creatures with HD up to one higher than your own, and creatures with that one higher HD can save vs death to take [roll stress dice necessary to unlock SPLATTER] damage instead of being killed by a lethal splatter. Weak enemies may need to make a morale check if they witness a SPLATTER (GM's discretion). You can use splatters on enemies in a range of 10 feet times your current number of stress dice.
- Skewer: target is gored by one or multiple sharp objects, blood spurts everywhere. Unlocks at 3 stress.
- Deface: target's face is ripped off, their guts hang out, or they otherwise suffer a borderline-lethal but extremely painful and hideous injury. Unlocks at 3 stress.
- Dismember: target loses 1d4 limbs and takes the stress die damage for each limb lost. Unlocks at 3 stress.
- Decapitate: target is beheaded or has their head otherwise removed/destroyed. Always explode it if possible. Unlocks at 4 stress.
- Rip: target is ripped, cut or otherwise separated into 1d4 pieces. Unlocked at 4 stress.
- Pulp: target is smashed into a paste or exploded. Unlocked at 6 stress
Art by 룽텐 (Chainsaw Man fan art) |
Art by Choo |